There was a time where the idea of a TV or movie adaptation for your favourite game would fill you with dread—but with shows like Castlevania, Cyberpunk 2077: Edgerunners, Netflix: The Witcher, HBO’s The Last of Us, and Arcane bucking that trend? I think a Deep Rock Galactic show could be pretty damn good.

As do some unnamed production studios, according to the CEO of developer Ghost Ship Games Søren Lundgaard in an interview with NME last week.  “We were talking about it, and we’ve also been approached. It’s definitely viable, but we can’t do everything at once … We would want to be involved as well. If we could just say ‘eh, you do it’, and not be involved, then it would happen, but that wouldn’t be the right thing to do.”

It’s an interesting pitch, to be sure. While Deep Rock Galactic isn’t what you’d call story-rich, its moment-to-moment vibes and atmosphere are immaculate. Spin-offs like Castlevania and Edgerunners have told unique stories which either ignore or add canon to their respective games, and a tale of some ale-swigging lads mining the reaches of deep space sounds like a great time.

Still, it’s onl…

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When it comes to gaming mice, sometimes all you really need is something that’s fast, lightweight, and reliable. Sure, ultra-fast optical sensors and sky-high polling rates are nice to have but they really bump up the price and can seriously eat into the battery life.

That’s why the Logitech G305 Lightspeed is the best budget wireless mouse you can buy. And thanks to the Prime Day sales event, it’s even budget-ier, with a decent amount of dollars hacked off the price tag.

  • We’re curating all the best Prime Day PC gaming deals right here.

Although to be fair to other retailers, Amazon’s low price is exclusive to Prime members only, and the white and mint colored versions are $29.99—the same price that Newegg and Best Buy are selling the standard colored one.

It doesn’t feel as premium as some of Logitech’s other gaming mice but that’s to be expected. I have one lying around in a box somewhere as an emergency mouse for when I’m on my travels, and it’s something that I can heartily recommend.

I wish I could say the same about the mint-colored version of the G305 Lightspeed. It’s shockin…

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While the release of Nintendo’s follow up to Breath of the Wild has been exciting enough on its own, its saga in the emulation and modding scene has been an absolute rollercoaster. On May 13, one day after Tears of the Kingdom’s official launch, the developers of Switch emulator Yuzu announced that the game is fully playable, with native Switch-level performance attainable on “most” modern hardware, with resolutions in excess of its original 900p accessible with no external hacks required⁠—just the emulator and your own legally-dumped copy of TotK.

Yuzu’s announcement also mentions “60fps, cheats, & more with mods,” and that’s where things do get a bit hairier. At the time of writing, it still appears that the only TotK 60fps patch is the one hosted on the NewYuzuPiracy subreddit. If the name didn’t clue you in, this is a very, ahem, laissez faire community with no official connection to the developers of Yuzu, and that 60fps patch is almost certainly based on the Tears of the Kingdom leak from a few weeks ago.

Yuzu’s own mod page does not yet list any projects for Tears of the Kingdom, so if you’re trying to stay on the right-hand path, you’…

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Watch On

Critical Role’s campaigns are like children: they seem nice, but I couldn’t eat a whole one. I started watching both of its previous campaigns with the best of intentions, and a dozen or so episodes later I dropped out. Those four-hour weekly recordings are too much, especially when you sit through one devoted to a shopping trip and the next episode begins with someone saying, “I’d like to go back to that magic item shop.”

Thankfully for me and the rest of the short-attention-span squad, there’s now an official edited version. Critical Role Abridged takes those four-hour episodes, trims the fat, and reduces them down to manageable single-hour videos—or close to it. The longest one so far has been the debut, which stretched to a leisurely hour-twenty-three.

Removing the introductions, ads, table chatter, and combat waffling makes Critical Role move along at a much brisker clip. A few deep lore references that will only be appreciated by people who’ve watched previous seasons are also cut, as is a fair chunk of the dice-rolling. That’s one part I miss—the gambling aspect of D&D is part of the fun, and while some are left in, the edits seem a bi…

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